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UTOPIA 9 - A Volatile Vacation Free Download Crack With Full Game

Updated: Dec 9, 2020





















































About This Game Are you in need of a vacation to remember and would you like to kick back and enjoy yourself? Then Utopian Travels would like to welcome you to the best vacation resort the galaxy has to offer, Utopia 9! The planet is terraformed to give you the ultimate holiday in a relaxing atmosphere with guaranteed sunshine all year all day. Our professional and friendly staff are always ready to tend to any of your personal needs. We look forward to be welcoming you!Utopia 9 – A Volatile Vacation is a rogue-like 3D twin stick shooter. The game is set in a tragicomic future with a retro sci-fi feel. You play as the most recent guest to arrive on the vacation resort Utopia 9 but nothing is as promised! Upon arrival, you must make your way through hordes of space mutants determined to take you out and snatch your loot. The nemesis system adds unique enemies and invites the player to take revenge on the mutant murderers! Can you survive the mutant onslaught and sue the travel agency? Utopia 9 is a Rogue-Like 3D Twin Stick Shooter, featuring:Procedurally genereated levels!Challenging gameplay & Permanent death!Social corpse, loot your friends!Local co-op up to 4 players!Shields, armors and 40+ powerful weapons!Mutations granting unique abilities!Evolving enemies that loot your corpse!Avenge yourself and reclaim your gear! 7aa9394dea Title: UTOPIA 9 - A Volatile VacationGenre: Action, IndieDeveloper:WhalegunPublisher:WhalegunRelease Date: 5 May, 2016 UTOPIA 9 - A Volatile Vacation Free Download Crack With Full Game utopia 9 - a volatile vacation descargar. utopia 9 - a volatile vacation igg. utopia 9 a volatile vacation. utopia 9 - a volatile vacation скачать. utopia 9 - a volatile vacation download. utopia 9 - a volatile vacation review This is a game with alot of potential that I feel was held back by design decisions.In practice it's a rogue-lite twin-stick shooter. The idea is you start off weak and progress down a series of maps, with randomized points of interest along the way. You get little hints as to what you can expect to find down a certain path, so if you are in desperate need of armor you can keep your eye on the map and look for a path to get you to more armor. This is great in setup and concept! But the actual gameplay is...lacking. Movement is very slow, weapons are very weak and borderline useless, and health and ammo pickups are unbelievably scarce. After beating the game once I played a couple more times and lost interest just due to how weak you constantly feel. Every run is super slow and you are always wishing you were stronger.It's an OK game. I don't think its bad, but nor do I think it's good. There are better choices in the genre to play first, maybe check this one out if it's on sale.. Very enjoyable twin-stick shooter. I would say a controller is mandatory because evading enemy fire is more important than accuracy, even if ammunition is sometimes tight. Once you know the game well, it takes about 40-60 minutes to do a full run and there are a number of mutators which can be put in place to very the experience (for example, steroids that increase carrying capacity but decrease stealth). The enemies come in a limited variety of types (normal, bigger, biggest), but they carry all the weapons in the game and use them reasonably intelligently - their A.I. also gives them a range of behaviors (sometimes they will even flee to find friends). When your character is killed, an enemy will pick up his gear and acquire a name - you will then be able to defeat that foe on a future run to recover your lost loot. This and other small touches (such as retaining the crashed hulks of previous tourist ships) lend the game the feeling of a semi-persistent environment, even if the core principles (kill mutants, find better gear, submit a complaint to the office) remain the same from one run to the next.There are 40 or so weapons, ranging from the humble pistol and swung suitcase up to FPS staples like railguns and chainsaws. Your character has four slots for weapons and big guns use two slots, but have both a primary and secondary fire, giving you some choice in how to use them. Overall, I thought the guns were satisfying to use and sounded effective, so no complaints there.Performance wise, I thought the game looked decent, with plenty of purple mutant blood sprayed everywhere after intense fights and generally bright and upbeat graphics. I didn't experience any frame rate drops or crashes.. A great little rogue-like full of charm, fun and purple blood splatters. I had a awesome time with this game, so man destructive weapons to find and enjoy. I recommend this one, but it sure is tough.. Amazing game! The Co-op is really where it struck home for me, great way to kill a few hours with a friend. They are realeasing awesome updates consistantly and I can't wait to see how to game changes over the next few months.. Seriously, why isn't this game more popular ? It has a great visual style, a very good gameplay that has managed to strike a perfect balance between tactic and mindless slaughter, it has a lot of weapons, and since you can dual-wield every one-handed weapons, there's many, many combo to try ! I love the big splatters of pinkish blood, and the impact of weapons, whether melee, explosive, shotgun-like, laser-like or regulars feels very satisfying. You're not just hiting sprites in a videogame, you can really feel them exploding to bits ... it just feels great, i dunno. And like i said, it's not a game of mindless slaughter ... entirely. As the game progresses, you have to get better and devellop strategies, either for trapping enemies in a choke hold or near explosive stuff, or to find the best combo of weapon that allows you to deal with every situation. You're not just blasting mutated tourists, you're thinking, too. It's ... a smart kind of slaughter. If you just go in and blast everything, you will die fast. It's not the hardest isaac-like, but it's not easy. Ah ! And there's this thing called Nemesises. Nemesiss. Nemeses. Nemesis plural. See when you die, the ex-tourist, now mutated psycho-monster who killed you, takes your stuff, and gets a MASSIVE boost of strenght and possibly, self-confidence, turning him into a ... Nemesis ! STAAAAAARS ! (it don't say Staaaaars. i'm just emotionnaly scarred by RE3)And The next tourist you play is gonna have to deal with it. It's fun. It turns a game over into something fun. How many games managed to achieve that, huh ? It's. a. good. Game !! It's smart, it's violent, sound design is great, it has local cool if you happen to have non-digital friends, it's just a good game ! Buy it ! And then publish a review here so it gets more sells because it \u2665\u2665\u2665\u2665in deserve it !Maybe it doesn't have enough mutations though ... (passives you get for leveling) Wish there was at least a dozen more ... I don't know, companions, satellites, this kind of thing. But it's a minor gripe really.Thanks for reading. I'm french, doing my best with english. Hope it's alright.. UTOPIA 9,When I got this game, I had no expectations, no knowledge or anything about the game. I just dug right into it.It's something special. I mean, it looks like many other games of the same genre. But this in particular has some unique rogue-like features to it, that I most certainly love.The game itself is easy to learn, and quickly you will play it once or twice a day, just because you want to clear the place where you died.I won't spoil anything, since I think you should learn for yourself.I deffinetely recommend buying this.. Edit: Maybe Multiplayer is more enjoyment, but I doubt you'll play that for a longer time either.This is a tricky one. On the one hand I quite enjoyed my 1 hour with it...on the other I also have no inclination to continue playing after 1 hour, so that's why this review has to be negative. I could even be "demanding" a refund now, but since the game isn't really bad, it would feel kind of \u2665\u2665\u2665\u2665\u2665\u2665 to do so. A demo would have been nice, however.Alright, my experience: I was about to enter the last level of the game on my 2nd try when I lost about 40 health to a shot gunner in melee, despite shooting first (I'm Han Solo after all!), so that is when my glorious run sadly ended...and glorious it was. I had a shotgun, which almost one shots every enemy in close combat (2 shots for armor wearing guys) and a plasma pistol, which was mutated (more on that later) to be chargeable, which could penetrate several enemies in line. I also had a shield and a moderate amount of life left. Everything was going well, but eh...too bad.Now to the premise of the game: It's a twin stick shooter with apparently a lot of different weapons (I found like 10 so far out of 50 or so in the game, though I wonder what else there could be...certainly enemies didn't have any other weapons, apart from some form of grenade launcher). In any case, you're rogue-liking your way through about 8 levels to beat the game, collect weapons, ammo, armor and health. You can carry 4 small weapons or 2 big ones at any given time and swap between them (dual wield or 1 big weapon). Ammo is scarce, health even more so. You kill enemies, collect their "essence" and thus gain mutations after a while. These are all randomly chosen, but you can pick 1 out of 3 each time and they can be mighty boons. So far so good.But the game has its problems. For one it is very slow. This goes for movement and shooting. Hazarding a guess I'd say getting hit by enemy bullets if you're at least somewhat competent shouldn't really happen all that often after a few runs. So the question is where's the challenge...and there is none. As long as you have ammo and play a bit safe\/know how to aim, you should beat the game or at least make it to the final boss. If you DO die, you will lose ALL your progress up to that point and the enemy who has killed you will pick up your stuff and "evolve" to become a mini-boss. You can then choose to advance to that mini-boss in your next run and try to kill him to get all your stuff back if you want to. WHY you would want to do that is a mystery to me, because unlike other enemies the mini-boss is actually really tough and will possibly cost you more health and ammo than your pickups are worth. There are also weapons in the game that sound great in theory but are horrible in the game. One example is the minigun, which has a really high rate of fire compared to other guns (dah), but only 200 ammo, which means you will have fun using that weapon for about 30 seconds before you can discard it again, because you will NEVER get enough ammo back to ever use it again. The single shot weapons are just way more ammo effective and deal almost as much damage if you know how to aim.So, final verdict: Utopia 9 has some nice ideas and the game isn't terrible, but it's also not something you need to pick up imho. I got it during the summer sale for 4 bucks, so ok, a beer would provide me as much entertainment for just as long for the same price. Pass, unless deeply discounted and you're itching for a twin stick rogue-like (although playing this with controller seems rather moronic...). Bought it at $6 while on sale. 100% worth it.BIGGEST REASON YOU SHOULD TRY: The difficulty is SO PERFECTLY TUNED. Its only too hard when you're careless and only too easy if you're very lucky. Second biggest pro: The game works without fault. From bugs to gameplay. Consistent and easy to use. Third Biggest Pro: CO-OP that works! I Spent 8 hours of SOLID fun before I finally had beaten every aspect of the game. Not a single gripe other than they obviously have all their systems set up, yet there aren't more "mutations" and Weapons to use. That being said If they release any DLC (I would be surprised of they dont) it will be a DAY 1 purchase.There is so much they can pull from this concept, I really hope they keep adding to the game and take it from being just being great to top 3 games of the year (for me)...8.5\/10 If you like twin-stick shooters: Buy it.If you like Binding Of Isaac: Buy it.If you like Enter the Gungeon: Buy it.If you like a ridiculous pretense for mass slaughter: Buy it.. And the purple blood flowed like wine... Utopia 9 comes out of nowhere and adds itself to the list of alltime great twinstick shooters available on Steam. Ranking right up there with the newly released rogue twinsticks - Enter the Gungeon and Neon Chrome - Utopia 9 has a certian charm that makes it feel unique. The shooting mechanics feel very solid and are quite satisfying as aliens pop with a gory purple delight. Add in multiple firearms, melee weapons, mutations, a martian theme, and stylish graphics for the cherry on top. I'm really diggin it so far. Another interesting addition becomes hunting down the aliens that have killed your fellow tourists and exacting revenge. It's tough though because not only do th e aliens use fallen tourists weapons but they also become more powerful and heavily armored with each tourist they kill. IMO Utopia is only lacking an endless horde mode set in an open arena. I believe an arena mode is currently being considered by the devs so one can only hope! A+ title.. If you enjoy Gungeon, Nuclear Throne, or Binding of Isaac this hits many of the same bulletpoints but adds "Couch Co-op Friendly" to the mix, along with a unique inventory, and a mutation system that allows you to do downright stupid builds. Control is smooth on both keyboard and gamepad, Weapons feel impactful and different, the ragdolling corpses ond debris add to the chaos as your wrench sends a foe skipping across the road splatting bits of him as he slams off of walls and dumpsters. A well placed grenade sends a gaggle of enemies haplessly twirling through the air showering drops soylent and gore. Its got a kitschy retro-futurist vibe going for it too which adds a further layer of absurdity to the action. The weapon variety is strong, with even two weapons of the same class being totally different. A 4-slot weapon inventory system makes loadouts particularly interesting as you can dual wield any two 1-slot single handed weapons or just lug around 2 2-slot heavy weapons. Painting the alleyways and streets with twin powerfists is pretty hilarious, then again so is dropping a wall of lead with a flak pistol and doublebarreled revolver. You also have slots for different types of wearable armor and an active item slot for various thowable weapons. The item pool is just big enough for particular goodies to be rare, while small enough that nothing is chaff. Mutations and Creams mix it up further and allow you to "build" a run and pursue synergies rather than reactively coping with whatever comes along. Like Nuclear throne, you are given three choices each level up, allowing you to add effects to weapon classes, gain passive\/active abilities, or cause new kinds of stuff to drop. Creams are buffs you choose at the outset of runs to slant your hapless vacationeer into certain playstyles, each coming with a powerful buff, but also one or two fairly serious backdraws right out of the gate. Co-op tends to be where other watershed games of this type typically end up wanting, here it's a primary focus.The action while frantic,is much easier to read than its contemporaries, pickups are shared, chests give off more loot per player and it's fairly hard to lose track of your character amid all the explosions particles and gore.

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