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GamersGoMakers Free Download [Ativador]

Updated: Dec 9, 2020





















































About This Game In GamersGoMakers, you found a little company creating the first video games in history. Create your first game with only basic sound and simple graphics available in the year 1980. You´re one of the pioneers entering the rising global market for computer games. At the beginning, there are only few genres you can pick for a game to create, later you have plenty of options for more genres and sub-genres.You start in 1980 creating one of the first computer games in historyGo your own way: Be a developer, designer, producer, artist or composerChoose your starting location. Each starting location has its own characteristics, which may give you a benefit of some kind in play. Optional start in 1990 or 2000, choose from 3 difficulty levels31 genres of games to choose fromReal influence on creating games (find the genre matching game parts out of 15x4 options)Intelligent game reviews give you hints about what to improve for next game in same genreSales are influenced by trends, platform market share, competitor´s performance and many moreYou can create patches, addons, sequels or a new edition for a different platformHire up to 26 employees with specialisations in genre and/or platformRich role playing elements: level up your character and employees in 21 different skillsLearning by doing: Your employees gain levels in skills by takig part in projectsImprove your employees skills additionally by trainings, education programs and specializationsEmployees will ask for more loan, holiday, trainings or they get sick, maybe even quit for a better job at a rival´s companyBecome a specialized company of high renown in a certain genre, e.g. the global number 1 in Shooter gamesResearch new gaming technologiesExpand your business, rent or buy a bigger officeEquip 16 different rooms like studios for sound and motioncapture, labs and marketing officeUpgrade your rooms several times as time advancesCompete within a global simulated games market - hundreds of simulated competitors release gamesWin awards for game of the month/game of the yearConsoles and platforms retire from the market...except you create a game hit extending the platform´s lifetimeBuy out your rival competitors: Let them work for you or destroy themWin achievements and beat the global highscoreBecome a publisherVisit conventions or create your own conventionPimp your games with "real" actors for voice acting, soundtracks and motion capturing!Pay up to 30% tax per annum...and many more features for a very deep gaming experience!If you are not sure whether you can run the game or not or you want to try out the game before buying it; there is a free downloadable demo available on the website here. 6d5b4406ea Title: GamersGoMakersGenre: Casual, Indie, Simulation, StrategyDeveloper:gnifrebel Games UGPublisher:gnifrebel Games UGRelease Date: 8 Aug, 2014 GamersGoMakers Free Download [Ativador] This game is a \u2665\u2665\u2665\u2665ing ripoff of other and better games ... Also the game is really bugged and not at all polished, and it seems to have been abandoned so don't waste your money on this\u2665\u2665\u2665\u2665\u2665\u2665go check out Game Dev Tycoon instead, coz it's the EXACT SAME \u2665\u2665\u2665\u2665ING GAME but not \u2665\u2665\u2665\u2665\u2665\u2665 as \u2665\u2665\u2665\u2665ing \u2665\u2665\u2665\u2665 ... \u2665\u2665\u2665\u2665!Don't play, even for free!. It's seriously a bug fest. Half of the time I don't get paid by publishers, the other half my game projects simply stop at 100% and I can't release and have to quit the project and lose money. Can't make it past 4 years due to all the bugs.Seems like it's a "done" product as well so no more patches.Don't buy.. Very addictive game. I would say I like it as much if not better than Game Dev Tycoon. Pretty much the same just with a diff look and slight diff feel to it. It is still in EA so if your uncomfortable with that just wait till it hits beta or something. Its still a very fun game atm not even finished. I just hit $1.2b with my company "Next" and all I sell are adventures, war strategies and consoles. This is my third play threw so far and best as well. I finaly know what im doing lol. The trick is to focus on 2-3 diff game types, ex: adventure, strat and rpg or something then just juggle them around so you dont build the same type back to back and youll make plenty of money this way.. This game when it first came out had alot of promised and I was quite excited for it. But as time went on there was little to no positive interaction with the community and the developer abandoned this game. Furthermore recent events have made it clear that the developer just sees the game as free money and doesn't really expect to do much of anything and get reward out of it.. For someone who plays Tycoon games a lot and has also played Game Dev Tycoon, which this game is kind of like, this is really difficult, to master this game is challenging, but it sure is fun to play, it also makes you think, what would happen if this game and Game Dev Tycoon mixed up together to make one game?But this game is really great, though it does act very familliar to Game Dev Tycoon.People who don't own Game Dev Tycoon = 9\/10People who do own Game Dev Tycoon = 7\/10 (Buy on a sale if anything). I bought GamersGoMakers based on reviews stating that it is a more complex Game Dev Tycoon. In my experience, the only added complexity is in the reviewable detail like spreadsheets showing current trends and company history.Everything else, however, feels less polished than Game Dev Tycoon (which I also found to be a far from ideal game). First, the user interface is sometimes confusing. Does that green checkmark mean I need to click it to activate it? Or does that mean it is activated? Oh, okay, that means it *is* activated. On other dialogues and interfaces -- oops, wait, come back! I didn't mean to skip that question or step! You're also forced into full-screen. For casual simulation games like this, I'd prefer to use a small window while I do other things. With GamersGoMakers, you can have full-screen or windowed mode. Both will take up your entire screen (in my case, on a 2560x1600 screen). Yes, there is a lot of information in the interface, but there are far more complex data-driven presentation games out there that I can play at something other than full screen, if I wish.Second, the game play itself is essentially the same as every other iteration of this genre. Research tech, train skills, name a game, select genre and focuses for game, click button and watch while the money rolls in (or doesn't). Repeat and rinse until you're bankrupt (no way to take bank or private loans or anything else - when you go negative for a year, you're toast) or until you have enough money to invest in a bigger building and more employees and advertising campaigns.Third, and what kind of drove me nuts over everything else, are the incoherencies. The game starts in 1980 and can be started in the 80s, 90s, or 00s, if you prefer. In the beginning, the only graphical technology which exists is "text based". You'll see something like the current 1980 trend being "race simulators". So, you might create a race simulator using the currently available technology. The game will bomb -- probably because you didn't invest enough focus in graphics (as per the game reviews for your product). You know, those sexy text based graphics that really drive racing simulators of 1980. If you play through production of a few games (which feels like it is always based around entirely random generation of events and desires, no matter how senseless) you'll reach the point where an ESRB-style ratings board appears. Only, not so much like the ESRB, because while the ESRB has no legal authority and are a voluntary industry ratings system, the ratings service in the game apparently has the capability to legally ban a game in America, for "excessive language".That's right. A game developed in the US for a US market is banned in the US by a ratings service for its language. For those unfamiliar with the first amendment and repeated court decisions over the decades upholding it, let's put this into context: Only two games have ever been "banned" in the US. Ever. One was an adult title in 2005 which, due to an under age (17yrs) model being revealed, was taken off the market and the other was an arcade game which was "banned" due to defective peripheral parts which were potentially dangers and therefore recalled for safety issues. In other words, neither was technically "banned" and certainly no game has ever been banned due to language or violence or legal representations of sexual situations. While this may seem like a small thing, it's an annoyance and representative of countless incoherencies in a title which otherwise asserts itself to be an engaging simulation of an industry, sectioned into characteristic decades.Over all, it is not a terrible game. I just can not suggest it over Game Dev Tycoon at a full $10. Frankly, I can't suggest Game Dev Tycoon at its full price, either. Both are very lack-luster games; GamersGoMakers more so. I would really like to see someone put in the work to produce a high quality game of this genre and subject, with the depth and complexity and coherence that it really deserves. As it is, every one of these that I've encountered are little more than a cheap mobile phone quality distraction.. I was curious of the other Game Management games out there. I started out with Game Dev Tycoon (Throughly enjoyed that game with 200+ hours), then I tried Game Tycoon (Which is absolutely dreadful, don't waste your time and money. You're better off wiping your butt than spending it), I tried GameBiz 3 (Enjoyed it for its gameplay but hated it for its extremely poor UI and sales restrictions), and I played Game Dev Story on iOS (Which is great for on the go. I enjoyed it for its simulation, but not very much for its management and lack of interaction). So one day, I came upon this game and I decided to give this a shot. Pros:-Very detailed! I like how they really invested into what goes into a game; such as system design, content design, sound design, game writing, network, ect. The list goes on. -Game Reviews appear like actual reviews.-You can create your own Casing! This is honestly my favorite part of the game, hands down. None of the other Game Dev games ever did this!-Competitors; more specifically they affect you in so many factors such as affecting your game releases, console releases, ect. You can even buy them out and have them develop their own projects but still receive an income or you can have them help you out in your own projects!-More indef development. You can have voice actors, stunt devils, and so much more!-This game has a lot of humor! The names of the actors are reversed in such a great fashon!-Sales Charts are detailed and give you great statistics.-You can choose your starting location! With each starting location, you get seperate perks! -You can choose your own price! This should already be a given to any GD game!Cons:-If you do poorly in the game, the reviews will just tell you "You should focus on so and so more," It doesn't give you a plus minus system like GDT does. What makes it even worse, is that when you develop another game of the same genre, it doesn't tell you what was something you weren't suppose to do, you have to pull up another menu to do so.-The UI is very much confusing and requires so many menus to open for information. If you wish to replace another employee you have to basically write down the levels of each employee and what they are good in. It should automatically tell you this instead of menu hopping. -Graphics are very uninspiring. Everything is basically a still image. -The notifications takes up about 1\/5th of your screen. It doesn't need to be that big. Whats worse is that if you wish to look a previous notification, you are bombarded by what other notifications of irrevent games from irrevent companies. You also can't go back very far in time.-Upgrading and researching are such a time consuming waste. You can't unlock the publishing office until the early 2010s. To make this seem even more terrible, you can't unlock your hardware lab until the 7th gen (X360, PS3, WII), around 2004-7ish. You can't make a retro console. The game won't even tell you if you can even research more technology due to the bombardment of the nofications. -Buying new offices are basically the same as the last bullet point, half of the stuff you wish to create are locked off until the later 2000s. -Early game start is virtually impossible unless you know what you're doing. There are no wiki's or any source of information from what I looked on the internet about what makes a game good. I had to revert to the steam forums for an JPG about what you invest your points in. -Custom Consoles sell COMPLETELY POORLY! It took until my forth console to even get to a 10% marketshare whereas my competitors are at 25-35%. Which also makes no sense, the marketshare exceeds 100%, how is that even possible!?-By later game, around 2000s, it slows down tremendously and begins to feel repeatitive. -Genre and game selection is confusing. You can pick an Action Genre but you have to pick a sub-Genre. EX: Action-Beat em Up. Then you create a story with it. Then those stories are locked for the genre specific game. If I wanted to create a Military Action RPG, I can't. I can only use Military FPS. -------------------------------------------Final Verdict: Better than Game Tycoon at least!I do absolutely love the details this game gives and the constant updates from the developers! This game has a LOT of potiental, but it won't reach it's peak unless it continues to receive patches and updates. The UI DEFINITELY needs some work. Although points of the game felt repetitve, I never really felt bored. I was interested by how the market works and the constant interaction you're doing. The case designing is by far the most innovative feature of this game; its what should be EXPECTED in a Game Dev game. But it needs to be more interesting, a bit more dynamic!!I'd recommend giving this game, at the very least, a shot or a try. It's well worth its price point of $10 USD. It's not a game for everybody, but you may find it very enjoying.. While many compare this game to Game Dev Tycoon, I think it is completely unlike GDT, with only the graphics being comparable.GamersGoMakers has a wide array of stats that you can change up in a game to make the difference between a hit and a miss for your game. While each genre has a few "needs" that require more than average attention, it's fun seeing the difference in points makes. For example, when I focus on Level Design for my racing game, the review compliments the good track design, and when I don't it criticizes the track design.Your company has a huge effect on the game industry as well. When you release a very good game on a system when you have a lot of fans, you'll see a noticeable market share increase on the system you released the game on. For example, the relatively unpopular Ninfendo Gamecube actually outsold the Playsensation handily by my release of "Tatris" my totally awesome and original game.Overall, it's a lot more difficult to have a easy "formula" like GDT had (heck, it even has a calculator). If you are interested in this game, be prepared for failure, because this game is as harsh as the real game industry!. unfinished game that was never completed. Play other game dev game they are better.. This game is better than Game Dev Tycoon. You can buy studios, choose what the studio can do and more.What's the future of it? I can imagine more!The development team can make something more in future? Like 3D World, game preview... Think: You're making a funny game and after would can see someone crazy with funny face hahaha :)

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